
This mod was designed for video editors who needs to create.

Long hallways with minimal cover points offer a fast escape route for potential runners, but high accuracy and fast aiming is required when advancing through this large complex (CoD 4). A GSC modification for IW4M to create cinematics. "Vacant," a deserted Russian office complex offering a great mixture of interior and exterior combat. The large monument, connecting streets, and surrounding buildings offer great firefights in Team Deathmatch, and great vantage points for objective team games (CoD 4). "Strike," a large urban desert town, excellent for medium-to-large team games. Junk covered yards, deserted trailers, and debris-riddled surroundings offer intense firefights with a wide variety of vantage points and routes available. "Trailer Park," a medium-sized mobile estate with a maze of tight flank routes and lots of cover.

The spacious surroundings offer a great sniper advantage offices, warehouses, and buildings house objectives and provide opportunity for close-range firefights. "Fuel," a massive oil refinery with extremely long sightlines great for medium- to long-range firefights. The once vibrant rides now sit idle and neglected as perfect cover points in one of the most original multiplayer locations for Modern Warfare 2.

"Carnival," a large abandoned theme park that offers lots of unique vantage points that work well for all game modes. Adds five new maps with two maps from Call of Duty 4: Modern Warfare.
